Property Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
A
 affectedByGravity, PhysicsBody
 allowsResting, PhysicsBody
 allowsRotation, PhysicsBody
 alpha, Node
 angularDamping, PhysicsBody
 angularVelocity, PhysicsBody
 area(read-only), PhysicsBody
C
 categoryBitMask, PhysicsBody
 collisionBitMask, PhysicsBody
D
 dynamic, PhysicsBody
F
 friction, PhysicsBody
G
 gravityScale, PhysicsBody
H
 hidden, Node
J
 joints(read-only), PhysicsBody
L
 linearDamping, PhysicsBody
M
 mass, PhysicsBody
N
 name
 node(read-only), PhysicsBody
P
 parent, Node
 paused, Node
R
 resting, PhysicsBody
 restitution, PhysicsBody
S
 scene, Node
 speed, Node
T
 text, text_field
U
 userInteractionEnabled, Node
V
 velocity, PhysicsBody
X
 x, Node
 xScale, Node
Y
 y, Node
 yScale, Node
Z
 zPosition, Node
 zRotation, Node
A boolean value that indicates whether or not this body should respond to gravity.
A boolean value that indicates whether or not this body is allowed to sleep.
A boolean value that indicates whether or not this body responds to angular forces or impulses.
The transparency value applied to the Node’s contents.
Like friction for rotation.
The phsyics bodies rotational speed in radians per second (clockwise) about the z-axis.
The area covered by this body
The mask that defines which categories this physics body belongs to for collision determination.
The mask that defines which categories of physics bodies can collide with this body.
Boolean flag indicating whether or not this object responds to forces and collisions or moves at all.
The roughness of the surface of the body.
The roughness of the surface of the body.Ffre
Boolean flag indicating whether or not the Node and it’s children are rendered.
The PhysicsJoints connected to the body.
A property that reduces a body’s linear velocity.
The mass of the body in kilograms.
The name of the event.
The Node’s name.
The Node this body is connected to.
The Node’s parent Node.
Boolean value indicating whether or not the actions on the node and its descendantes are processed.
Boolean flag indicating whether or not the Node and it’s children are rendered.
The bounciness of the body.
The scene that contains the Node.
The speed at which actions of the Node and its descendants actions are performed.
The text stored in the input
Boolean value indicating whether or not the Node receives touch events.
The velocity vector of the physics body in meters per second.
The x coordinate
The scale for the width of the Node and its children.
The y coordinate
The scale for the height of the node and its children.
The height of the Node relative to its parent.
The roatation of the Node about the z-axis (in radians).
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